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| Ç¥ÁعøÈ£ | TTAK.KO-10.1603 | ±¸Ç¥ÁعøÈ£ | |
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| Á¦°³Á¤ÀÏ | 2025-12-05 | ÃÑÆäÀÌÁö | 15 |
| ÇѱÛÇ¥Áظí | ¸ÞŸ¹ö½º¿¡¼ ¸ñÁ¶ °ÇÃ๮ÈÀ¯»êÀÇ º¸Á¸ ¹× °ü¸®¸¦ À§ÇÑ Scan-to-BIM ¸ðµ¨ »ý¼º Áöħ | ||
| ¿µ¹®Ç¥Áظí | A Guideline for Making Scan-to-BIM Model for Preservation and Management of Wooden Architectural Cultural Heritage in the Metaverse | ||
| Çѱ۳»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº ¸ñÁ¶ °ÇÃ๮ÈÀ¯»êÀÇ 3D ½ºÄµµ¥ÀÌÅÍ ±â¹Ý BIM (Scan-to-BIM)±â¼ú·Î ¾òÀº µðÁöÅÐ ¸ðµ¨ÀÇ »ý¼ºÁöħ¿¡ °üÇÑ °ÍÀÌ´Ù.
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| ¿µ¹®³»¿ë¿ä¾à | This standard describes guidelines for creating digital models of wooden architectural cultural heritage using 3D scan data-based BIM (Scan-to-BIM) technology.
Due to their distinct symbolic nature, architectural cultural heritage serves as landmarks in the real world and frequently appears in metaverse content. However, these cultural heritage objects are often created as one-offs, with only a superficial resemblance to the content's context or region. To manage real-world objects in the metaverse, a digital twin is necessary. To be utilized as a true metaverse object, architectural cultural heritage must be created as a digital twin capable of simulation. This standard describes digital twin models for the preservation and management of wooden architectural cultural heritage in the metaverse. Specifically, it defines models obtained using Scan-to-BIM technology and specifies guidelines for their creation to create digital models that accurately reflect reality and include the information necessary for management. |
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