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| Ç¥ÁعøÈ£ | TTAK.KO-10.0545 | ±¸Ç¥ÁعøÈ£ | |
|---|---|---|---|
| Á¦°³Á¤ÀÏ | 2011-12-21 | ÃÑÆäÀÌÁö | 0 | 
| ÇѱÛÇ¥Áظí | °ÔÀÓ¿£Áø ±¸µ¿À» À§ÇÑ 3D ¸ðµâ ÇÁ·¹ÀÓ¿öÅ© | ||
| ¿µ¹®Ç¥Áظí | 3D ¸ðµâ Framework | ||
| Çѱ۳»¿ë¿ä¾à | º» Ç¥ÁØÀº ±×·¡ÇÈ ¾îÇø®ÄÉÀÌ¼Ç Á¦ÀÛ¿¡ »ç¿ëµÇ´Â 3D ¸ðµâ ÇÁ·¹ÀÓ¿öÅ©ÀÇ ±¸¼º°ú Ŭ·¡½º »ó¼¼¸¦ Á¦¾ÈÇϰí ÀÖÀ¸¸ç ÁÖ¿ä ±¸¼ºÀ¸·Î ÀÓº£µðµå Ç÷§Æû(Embedded Platform) APIs, OpenGL ES 1.1/2.0, ½Ã½ºÅÛ°ú ¼öÇÐÇÔ¼ö, ¸ÞÀÎ ÇÁ·Î¼¼½º, ¿£ÁøÀ¸·Î µÇ¾î ÀÖ´Ù. | ||
| ¿µ¹®³»¿ë¿ä¾à | This standard is used to create graphical applications in the framework of the 3D module configuration and class specification, and as key components Embedded Platform APIs, OpenGL ES 1.1/2.0, numerical funtions,Game-engine. | ||
| ±¹Á¦Ç¥ÁØ | |||
| °ü·ÃÆÄÀÏ |  TTAK.KO-10.0545.doc.pdf | ||
 
		
 
			 
			 
			 
			 
			 
		 
		




 
					 
					 
					 
					 
					 
					 
			 
					 
					 
					 
			 
					 
					 
					 
					
 
			 
					 
					





 
		 
		 
		 
		 
		 
	 
		 
		 
		