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Á¦°³Á¤ÀÏ 2025-12-05 ÃÑÆäÀÌÁö 16
ÇѱÛÇ¥ÁØ¸í ½Åü・ÀÎÁö ´É·Â ºÐ¼® ±â¹Ý È®ÀåÇö½Ç ÈÞ¸ÕÆÑÅÍ Àû¿ë Áöħ
¿µ¹®Ç¥Áظí Guidelines for Applying Human Factors in Extended Reality Content Based on Physical and Cognitive Capability Analysis
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº È®ÀåÇö½Ç ÄÜÅÙÃ÷ ¼­ºñ½º ±¸µ¿ ȯ°æ¿¡¼­ »ç¿ëÀÚÀÇ »óÈ£ÀÛ¿ë¿¡ ´ëÇÑ ¸ð¼Ç Á¤º¸ µîÀ» ±â¹ÝÀ¸·Î »ç¿ëÀÚÀÇ ÈÞ¸ÕÆÑÅÍ Æ¯Â¡À» ÃßÃâÇÏ´Â °úÁ¤¿¡¼­ »ç¿ëÀÚÀÇ ½Åü ´É·Â°ú ÀÎÁö ´É·ÂÀ» ºÐ¼®ÇÏ¿© µ¿ÀÏ ¼¼´ë °£¿¡´Â °³ÀÎ ¸ÂÃãÇüÀ» ±â¹ÝÇÑ ÈÞ¸ÕÆÑÅ͸¦ Àû¿ëÇÏ°í ´Ù¸¥ ¼¼´ë °£¿¡´Â »óÈ£ °£ ¼ÒÅëÀ» ±â¹ÝÀ¸·Î ÈÞ¸ÕÆÑÅ͸¦ Àû¿ëÇÏ´Â °úÁ¤À» Æ÷ÇÔÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à This standard describes the process of applying human factors in extended reality content service environments by analyzing users¡¯ physical capabilities and cognitive responses based on motion data and other interaction-related information. It specifies the application of personalized human factors among users of the same generation, and communication-based human factors between users of different generations.
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