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| Ç¥ÁعøÈ£ | TTAK.KO-10.0947 | ±¸Ç¥ÁعøÈ£ | |
|---|---|---|---|
| Á¦°³Á¤ÀÏ | 2016-12-27 | ÃÑÆäÀÌÁö | 17 | 
| ÇѱÛÇ¥Áظí | ü°¨Çü °ÔÀÓ °ø°£ ³»ÀÇ »ç¿ëÀÚ Çൿ Á¤ÀÇ ¹× ÃßÀû ±â¼ú | ||
| ¿µ¹®Ç¥Áظí | User Action Definition and Tracking in the Motion Interactive Game Space | ||
| Çѱ۳»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº ¸Ó¸®ÀåÂøÇü ¿µ»óÀåÄ¡(HMD) ±â¹ÝÀÇ Ã¼°¨Çü °ÔÀÓ, ¾×Ãò¿¡ÀÌÅÍ ±â¹ÝÀÇ Ã¼°¨Çü °ÔÀÓ, »ç¿ëÀÚÀÇ µ¿ÀÛÀ» ÀνÄÇÒ ¼ö ÀÖµµ·Ï ¼³°èµÈ ±íÀÌ Ä«¸Þ¶ó¸¦ Ȱ¿ëÇÏ¿© ±¸µ¿µÇ´Â ü°¨Çü °ÔÀÓÀ» ÀÌ¿ëÇϱâ À§Çؼ ¡®Ã¼°¨Çü °ÔÀÓ¡¯ÀÌ ÀÎ½Ä °¡´ÉÇÑ ¹üÀ§ ¾È¿¡¼ ¹ß»ýµÇ´Â »ç¿ëÀÚÀÇ Çൿ°ú ÃßÀû ±â¼úÀ» Á¤ÀÇÇÑ´Ù. | ||
| ¿µ¹®³»¿ë¿ä¾à | The standard defines the user action and tracer technique in order to use Head Mounted Display(HMD)-based motion interactive game, actuator-based motion interactive game, and motion interactive game which utilizes the depth camera which is designed in order to recognize the user gesture in recognizable range of 'motion interactive game'. | ||
| ±¹Á¦Ç¥ÁØ | |||
| °ü·ÃÆÄÀÏ | ![TTAK_[1].KO-10.0947.pdf](/images/file_icon.gif) TTAK_[1].KO-10.0947.pdf | ||
 
		
 
			 
			 
			 
			 
			 
		 
		




 
					 
					 
					 
					 
					 
					 
			 
					 
					 
					 
			 
					 
					 
					 
					
 
			 
					 
					





 
		 
		 
		 
		 
		 
	 
		 
		 
		