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Ç¥ÁعøÈ£ | TTAK.KO-10.1191 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2019-12-11 | ÃÑÆäÀÌÁö | 15 |
ÇѱÛÇ¥Áظí | 3Â÷¿ø ij¸¯ÅÍ ±â¹ÝÀÇ »ç¿ëÀÚ µ¿ÀÛ °ËÁõ ½Ã½ºÅÛ ¾ÆÅ°ÅØó | ||
¿µ¹®Ç¥Áظí | System Architecture for User Motion Verification using a 3D Modeled Character | ||
Çѱ۳»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº 3Â÷¿ø ij¸¯Å͸¦ ±â¹ÝÀ¸·Î ÇÑ µ¿ÀÛÀ» »ç¿ëÀÚ°¡ º¸°í µû¶óÇϱ⠶Ǵ ±×°ÍÀ» ¸ñÀûÀ¸·Î ÇÏ´Â ÇнÀ¿ë ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇÒ ¶§, »ç¿ëÀÚÀÇ µ¿ÀÛ »óŸ¦ ¸ð´ÏÅ͸µÇÏ°í À̸¦ ÆǺ°, °ËÁõÇϱâ À§ÇÑ ½Ã½ºÅÛ¿¡¼ »ç¿ëµÇ´Â ¾ÆÅ°ÅØó¸¦ Á¤ÀÇÇÑ´Ù. | ||
¿µ¹®³»¿ë¿ä¾à | The standard defines the architecture to identify and verify the user's status by monitoring his or her motion when the content creator is developing a 3D character based motion following system for the purpose of learning or leisure. | ||
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°ü·ÃÆÄÀÏ | TTAK.KO-10.1191.pdf |
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