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Ç¥ÁعøÈ£ TTAK.KO-10.1106 ±¸Ç¥ÁعøÈ£
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ÇѱÛÇ¥Áظí È¿°ú¼º Áß½ÉÀÇ ±â´É¼º°ÔÀÓ ºÐ·ù ¹æ¹ý
¿µ¹®Ç¥Áظí Method of Effectiveness-Oriented Serious Game Classification
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº ±â´É¼º°ÔÀÓ¿¡ ´ëÇÑ »ê¾÷ Áß½ÉÀÇ ºÐ·ù ü°è¿¡ µû¶ó ±³À°, °Ç°­, ¸¶ÄÉÆÃ, °ø°ø ±×¸®°í ±¹¹æÀ¸·Î ºÐ·ùÇÏ°í, È¿°ú¼º Áß½ÉÀÇ ºÐ·ù ü°è¿¡ µû¶ó ±àÁ¤Àû Á¤¼­, Çൿ º¯È­, Áö´É ÁõÁø, ÀÎÁö ¹ß´Þ, ±×¸®°í ½Åü ´É·Â Çâ»óÀ¸·Î ºÐ·ùÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard categorizes education, health, marketing, public, and defense according to an industry-based classification hierarchy for the serious games. It is also classified into positive emotions and behavioral changes, intelligence enhancement, cognitive development, and improving physical ability according to the effectiveness-based classification hierarchy.
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