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ÇѱÛÇ¥ÁØ¸í ¸ð¹ÙÀÏ 3D ±×·¡ÇÈ API
¿µ¹®Ç¥Áظí Mobile 3D Graphic API Specification
Çѱ۳»¿ë¿ä¾à OpenGL ES´Â OpenGLÀÇ ºÎºÐÁýÇÕÀ¸·Î ±¸¼ºµÈ ÇÁ·ÎÆÄÀÏÀÌ¸ç »ç¿ëÇÏ´Â °í±Þ ÀÓº£µðµå ±×·¡ÇÈÀ» À§ÇÑ Àú¼öÁØ °æ·®ÀÇ APIÀÔ´Ï´Ù. ÀÌ´Â ¼ÒÇÁÆ®¿þ¾î ¾îÇø®ÄÉÀ̼ǰú Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î ±×·¡ÇÈ ¿£Áø°£ÀÇ Àú¼öÁØÀÇ ¾îÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º (API)¸¦ Á¦°øÇØ ÁÝ´Ï´Ù.
¿µ¹®³»¿ë¿ä¾à OpenGL? ES is a low-level, lightweight API for advanced embedded graphics using well-defined subset profiles of OpenGL. It provides a low-level applications programming interface(API) between software applications and hardware or software graphics engines.
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