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Ç¥ÁعøÈ£ | TTAE.OT-10.0400 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2016-12-27 | ÃÑÆäÀÌÁö | 60 |
ÇѱÛÇ¥Áظí | HTML ĵ¹ö½º 2D ÄÁÅؽºÆ® | ||
¿µ¹®Ç¥Áظí | HTML Canvas 2D Context | ||
Çѱ۳»¿ë¿ä¾à | canvas´Â HTML ¿¤¸®¸ÕÆ® Áß Çϳª·Î¼, ½ºÅ©¸³Æ®¸¦ »ç¿ëÇÏ¿© ±×¸²À» ±×¸®´Â µ¥¿¡ »ç¿ëµÈ´Ù. ¿¹¸¦ µé¸é, ±×·¡ÇÁ¸¦ ±×¸®°Å³ª »çÁøÀ» ÇÕ¼ºÇϰųª, °£´ÜÇÑ(ȤÀº º¹ÀâÇÒ ¼öµµ ÀÖ´Â) ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µå´Â µ¥¿¡ »ç¿ëµÉ ¼ö ÀÖ´Ù. 2D ÄÁÅؽºÆ®¿¡¼´Â ÀÌ·¯ÇÑ canvas ±×¸®±â ¿µ¿ª¿¡¼ÀÇ ±×¸²À» ±×¸®°í Á¶ÀÛÇϱâ À§ÇÑ °´Ã¼, ¸Þ¼ÒÆ®, ÇÁ·ÎÆÛƼ¸¦ Á¤ÀÇÇÑ´Ù. | ||
¿µ¹®³»¿ë¿ä¾à | canvas is an HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on this page show examples of | ||
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°ü·ÃÆÄÀÏ | TTAE.OT-10.0400.pdf |
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