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Ç¥ÁعøÈ£ | TTAK.KO-10.0545 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2011-12-21 | ÃÑÆäÀÌÁö | 0 |
ÇѱÛÇ¥Áظí | °ÔÀÓ¿£Áø ±¸µ¿À» À§ÇÑ 3D ¸ðµâ ÇÁ·¹ÀÓ¿öÅ© | ||
¿µ¹®Ç¥Áظí | 3D ¸ðµâ Framework | ||
Çѱ۳»¿ë¿ä¾à | º» Ç¥ÁØÀº ±×·¡ÇÈ ¾îÇø®ÄÉÀÌ¼Ç Á¦ÀÛ¿¡ »ç¿ëµÇ´Â 3D ¸ðµâ ÇÁ·¹ÀÓ¿öÅ©ÀÇ ±¸¼º°ú Ŭ·¡½º
»ó¼¼¸¦ Á¦¾ÈÇÏ°í ÀÖÀ¸¸ç ÁÖ¿ä ±¸¼ºÀ¸·Î ÀÓº£µðµå Ç÷§Æû(Embedded Platform) APIs, OpenGL ES 1.1/2.0, ½Ã½ºÅÛ°ú ¼öÇÐÇÔ¼ö, ¸ÞÀÎ ÇÁ·Î¼¼½º, ¿£ÁøÀ¸·Î µÇ¾î ÀÖ´Ù. |
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¿µ¹®³»¿ë¿ä¾à | This standard is used to create graphical applications in the framework of the 3D
module configuration and class specification, and as key components Embedded Platform APIs, OpenGL ES 1.1/2.0, numerical funtions,Game-engine. |
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°ü·ÃÆÄÀÏ | TTAK.KO-10.0545.doc.pdf |
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