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Ç¥ÁعøÈ£ TTAK.KO-10.0545 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2011-12-21 ÃÑÆäÀÌÁö 0
ÇѱÛÇ¥ÁØ¸í °ÔÀÓ¿£Áø ±¸µ¿À» À§ÇÑ 3D ¸ðµâ ÇÁ·¹ÀÓ¿öÅ©
¿µ¹®Ç¥Áظí 3D ¸ðµâ Framework
Çѱ۳»¿ë¿ä¾à º» Ç¥ÁØÀº ±×·¡ÇÈ ¾îÇø®ÄÉÀÌ¼Ç Á¦ÀÛ¿¡ »ç¿ëµÇ´Â 3D ¸ðµâ ÇÁ·¹ÀÓ¿öÅ©ÀÇ ±¸¼º°ú Ŭ·¡½º
»ó¼¼¸¦ Á¦¾ÈÇÏ°í ÀÖÀ¸¸ç ÁÖ¿ä ±¸¼ºÀ¸·Î ÀÓº£µðµå Ç÷§Æû(Embedded Platform) APIs,
OpenGL ES 1.1/2.0, ½Ã½ºÅÛ°ú ¼öÇÐÇÔ¼ö, ¸ÞÀÎ ÇÁ·Î¼¼½º, ¿£ÁøÀ¸·Î µÇ¾î ÀÖ´Ù.
¿µ¹®³»¿ë¿ä¾à This standard is used to create graphical applications in the framework of the 3D
module configuration and class specification, and as key components Embedded
Platform APIs, OpenGL ES 1.1/2.0, numerical funtions,Game-engine.
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°ü·ÃÆÄÀÏ TTAK.KO-10.0545.doc.pdf TTAK.KO-10.0545.doc.pdf            

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