Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ [ÆóÁö] TTAK.OT-10.0345 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2013-12-18 ÃÑÆäÀÌÁö 72
ÇѱÛÇ¥ÁØ¸í ¸ð¹ÙÀÏ 3D °ÔÀÓ API: MEGA
¿µ¹®Ç¥Áظí Mobile 3D Game API: MEGA
Çѱ۳»¿ë¿ä¾à º» Ç¥ÁØÀº MEGA 1.0 API ±Ô°ÝÀ¸·Î¼­ Å©°Ô Àå¸éºÎ(scene part), ·»´õ¸µºÎ(rendering part), ¾Ö´Ï¸ÞÀ̼ǺÎ(animation part) ¹× °ÔÀÓ Á¦ÀÛÀ» ½±°Ô ÇÒ ¼ö ÀÖ´Â ±âº» ¾ÖÇø®ÄÉÀ̼ǺÎ(basic application part)ÀÇ 4°¡Áö ºÎºÐ¿¡ ´ëÇØ Á¤ÀÇÇÏ°í ÀÖ´Ù. Àå¸éºÎ´Â ÇϳªÀÇ Àå¸éÀ» °¡Áö°í ÀÖ´Â ¿ùµå ½Ã½ºÅÛ(world system)°ú ¿ùµå¸¦ ±¸¼ºÇϴ Ŭ·³ÇÁ ½Ã½ºÅÛ(clump system)À¸·Î ±¸¼ºµÇ¸ç, 3D µ¥ÀÌÅ͸¦ ±×¸®´Â ±â´ÉÀ» Á¦°øÇÏ´Â ·»´õ¸µºÎ´Â 3D °´Ã¼ÀÎ Shape, Geometry, Texture, Light µîÀÇ ±¸Á¶¸¦ °¡Áö°í ÀÖ´Ù. ¾Ö´Ï¸ÞÀ̼Ǻδ Skinning, Frame manager, MorphingÀ» Áö¿øÇÑ´Ù. ¸¶Áö¸·À¸·Î ±âº» ¾ÖÇø®ÄÉÀ̼Ǻδ MEGA ±âº» ÀÀ¿ë ÇÁ·Î±×·¥À» °£´ÜÇÏ°Ô Á¦ÀÛÇÒ ¼ö ÀÖ´Â ½Ã½ºÅÛÀÌ´Ù.
¿µ¹®³»¿ë¿ä¾à It is specification of interactive 3D graphics API for making 3D games & applications for mobile devices in J2ME. It is helpful in making games which are quite near to the real environment. Application areas that will benefit from a 3D graphics API include games, map visualization, user interfaces, animated messages, and screen savers. Each of these areas requires simple content creation, some require high polygon throughput, and others require high-quality still images with special effects.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.OT-10.0345.pdf

ÀÌÀü
ºÎ°¡Çü ÀüÀÚ¼­¸í ¹æ½Ä Ç¥ÁØ-Á¦3ºÎ : Ÿ¿ø°î¼±À» ÀÌ¿ëÇÑ ÀÎÁõ¼­ ±â¹Ý ÀüÀÚ¼­¸í ¾Ë°í¸®Áò
´ÙÀ½
CORBA를 위한 개방형 GIS 인터페이스 표준;단순 지형지물 사양