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¿µ¹® Ç¥Áظí Quality of Experience(QoE) Influencing Factors for Augmented Reality(AR) Services
ÇÑ±Û ³»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº Áõ°­ Çö½Ç ½Ã½ºÅÛÀÇ ±â¼ú ¿ä¼Ò ¹× ±¸¼º, ±×¸®°í ¼­ºñ½º »ç¿ë »ç·Ê¸¦ ¼³¸íÇÏ°í, Áõ°­ Çö½Ç ¼­ºñ½º ü°¨ Ç°Áú¿¡ ¿µÇâÀ» ¹ÌÄ¡´Â ¿äÀÎÀ» ÀÎÀû ¿ä¼Ò, ½Ã½ºÅÛ ¿ä¼Ò, »óȲ ¿ä¼Ò, ÀÏ¹Ý ¿ä¼Ò·Î ºÐ·ùÇÏ¿© Á¦½ÃÇÑ´Ù. ¶ÇÇÑ Ç°Áú ¿µÇâ ¿ä¼Ò¸¦ ÃøÁ¤ÇÒ ¶§ °í·ÁÇØ¾ß ÇÏ´Â ±ÇÀå »çÇ×À» Ç¥Çö Ç°Áú, Á¶ÇÕ Ç°Áú, »óÈ£ ÀÛ¿ë Ç°Áú ¿µ¿ªÀ¸·Î ±¸ºÐÇÏ¿© ¼³¸íÇÑ´Ù.
¿µ¹® ³»¿ë¿ä¾à This standard describes the technical elements and configurations of augmented reality systems, as well as service use cases, and classifies the factors that affect the quality of experience on augmented reality service into human factors, system influence factors, context influence factors and general factors. It also explains recommendations that should be considered when measuring quality influencing factors, divided into the areas of presentation quality, combination quality, and quality of interaction.
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°ü·ÃÆÄÀÏ    TTAE.IT-G.1036.pdf TTAE.IT-G.1036.pdf
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