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| Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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| Ç¥ÁعøÈ£ | TTAK.KO-10.1190 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
| Á¦°³Á¤ÀÏ | 2019-12-11 | ÃÑ ÆäÀÌÁö | 16 | ||||||||||||||
| ÇÑ±Û Ç¥Áظí | 2D À̹ÌÁö¸¦ ÀÌ¿ëÇÑ 3D ÈÞ¸Õ Ä³¸¯ÅÍ »ý¼º ¾ÆÅ°ÅØÃ³ | ||||||||||||||||
| ¿µ¹® Ç¥Áظí | 3D Human Character Generation Architecture using 2D Image | ||||||||||||||||
| ÇÑ±Û ³»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº 3D µö·¯´× µîÀÇ ±â¼úÀ» ÀÌ¿ëÇÏ¿© 2D À̹ÌÁö¸¦ 3D ÈÞ¸Õ Ä³¸¯ÅÍ·Î ¸¸µé ¶§ »ç¿ëÇÒ ¼ö ÀÖ´Â ÀԷ´Ü, Àü󸮴Ü, µ¥ÀÌÅÍ »ý¼º´Ü ¹× ¼ºñ½º´ÜÀ¸·Î ÀÌ·ç¾îÁø ±âº» ¾ÆÅ°ÅØÃ³¸¦ ¼¼úÇÑ´Ù. | ||||||||||||||||
| ¿µ¹® ³»¿ë¿ä¾à | The standard defines a basic architecture consisting of input, pre-processing, data generation and service modules that can be used to 2D 3D conversion using technologies such as 3D deep learning. | ||||||||||||||||
| °ü·Ã IPR È®¾à¼ | Á¢¼öµÈ IPR È®¾à¼ ¾øÀ½ | ||||||||||||||||
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