ÀÚ·á°Ë»ö-Ç¥ÁØ

Ȩ > ÀڷḶ´ç > ÀÚ·á°Ë»ö > Ç¥ÁØ

ÀÚ·á °Ë»ö°á°ú

°Ë»öÆäÀÌÁö·Î
Ç¥ÁØÁ¾·ù Á¤º¸Åë½Å´ÜüǥÁØ(TTAS)
Ç¥ÁعøÈ£ TTAE.OT-10.0085 ±¸ Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2006-12-27 ÃÑ ÆäÀÌÁö 18
ÇÑ±Û Ç¥ÁØ¸í ¸ð¹ÙÀÏ 3D ±×·¡ÇÈ API
¿µ¹® Ç¥Áظí Mobile 3D Graphic API Specification
ÇÑ±Û ³»¿ë¿ä¾à OpenGL ES´Â OpenGLÀÇ ºÎºÐÁýÇÕÀ¸·Î ±¸¼ºµÈ ÇÁ·ÎÆÄÀÏÀÌ¸ç »ç¿ëÇÏ´Â °í±Þ ÀÓº£µðµå ±×·¡ÇÈÀ» À§ÇÑ Àú¼öÁØ °æ·®ÀÇ APIÀÔ´Ï´Ù. ÀÌ´Â ¼ÒÇÁÆ®¿þ¾î ¾îÇø®ÄÉÀ̼ǰú Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î ±×·¡ÇÈ ¿£Áø°£ÀÇ Àú¼öÁØÀÇ ¾îÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º (API)¸¦ Á¦°øÇØ ÁÝ´Ï´Ù.
¿µ¹® ³»¿ë¿ä¾à OpenGL? ES is a low-level, lightweight API for advanced embedded graphics using well-defined subset profiles of OpenGL. It provides a low-level applications programming interface(API) between software applications and hardware or software graphics engines.
°ü·Ã IPR È®¾à¼­ Á¢¼öµÈ IPR È®¾à¼­ ¾øÀ½
°ü·ÃÆÄÀÏ    TTAE_[1].OT-10.0085.zip TTAE_[1].OT-10.0085.zip
Ç¥ÁØÀÌ·Â
Ç¥Áظí Ç¥ÁعøÈ£ Á¦°³Á¤ÀÏ ±¸ºÐ À¯È¿
¿©ºÎ
IPR
È®¾à¼­
ÆÄÀÏ
¸ð¹ÙÀÏ 3D ±×·¡ÇÈ API TTAE.OT-10.0085 2006-12-27 Á¦Á¤ À¯È¿ ¾øÀ½ TTAE_[1].OT-10.0085.zip
Ç¥ÁØÀ¯Áöº¸¼öÀÌ·Â
°ËÅäÀÏÀÚ °ËÅä°á°ú °ËÅä³»¿ë
2015-06-03 À¯Áö -