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| Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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| Ç¥ÁعøÈ£ | TTAE.OT-10.0085 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
| Á¦°³Á¤ÀÏ | 2006-12-27 | ÃÑ ÆäÀÌÁö | 18 | ||||||||||||||
| ÇÑ±Û Ç¥Áظí | ¸ð¹ÙÀÏ 3D ±×·¡ÇÈ API | ||||||||||||||||
| ¿µ¹® Ç¥Áظí | Mobile 3D Graphic API Specification | ||||||||||||||||
| ÇÑ±Û ³»¿ë¿ä¾à | OpenGL ES´Â OpenGLÀÇ ºÎºÐÁýÇÕÀ¸·Î ±¸¼ºµÈ ÇÁ·ÎÆÄÀÏÀÌ¸ç »ç¿ëÇÏ´Â °í±Þ ÀÓº£µðµå ±×·¡ÇÈÀ» À§ÇÑ Àú¼öÁØ °æ·®ÀÇ APIÀÔ´Ï´Ù. ÀÌ´Â ¼ÒÇÁÆ®¿þ¾î ¾îÇø®ÄÉÀ̼ǰú Çϵå¿þ¾î ¶Ç´Â ¼ÒÇÁÆ®¿þ¾î ±×·¡ÇÈ ¿£Áø°£ÀÇ Àú¼öÁØÀÇ ¾îÇø®ÄÉÀÌ¼Ç ÇÁ·Î±×·¡¹Ö ÀÎÅÍÆäÀ̽º (API)¸¦ Á¦°øÇØ ÁÝ´Ï´Ù. | ||||||||||||||||
| ¿µ¹® ³»¿ë¿ä¾à | OpenGL? ES is a low-level, lightweight API for advanced embedded graphics using well-defined subset profiles of OpenGL. It provides a low-level applications programming interface(API) between software applications and hardware or software graphics engines. | ||||||||||||||||
| °ü·Ã IPR È®¾à¼ | Á¢¼öµÈ IPR È®¾à¼ ¾øÀ½ | ||||||||||||||||
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