Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ TTAK.KO-10.0947 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2016-12-27 ÃÑÆäÀÌÁö 17
ÇѱÛÇ¥Áظí ü°¨Çü °ÔÀÓ °ø°£ ³»ÀÇ »ç¿ëÀÚ Çൿ Á¤ÀÇ ¹× ÃßÀû ±â¼ú
¿µ¹®Ç¥Áظí User Action Definition and Tracking in the Motion Interactive Game Space
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº ¸Ó¸®ÀåÂøÇü ¿µ»óÀåÄ¡(HMD) ±â¹ÝÀÇ Ã¼°¨Çü °ÔÀÓ, ¾×Ãò¿¡ÀÌÅÍ ±â¹ÝÀÇ Ã¼°¨Çü °ÔÀÓ, »ç¿ëÀÚÀÇ µ¿ÀÛÀ» ÀνÄÇÒ ¼ö ÀÖµµ·Ï ¼³°èµÈ ±íÀÌ Ä«¸Þ¶ó¸¦ È°¿ëÇÏ¿© ±¸µ¿µÇ´Â ü°¨Çü °ÔÀÓÀ» ÀÌ¿ëÇϱâ À§Çؼ­ ¡®Ã¼°¨Çü °ÔÀÓ¡¯ÀÌ ÀÎ½Ä °¡´ÉÇÑ ¹üÀ§ ¾È¿¡¼­ ¹ß»ýµÇ´Â »ç¿ëÀÚÀÇ Çൿ°ú ÃßÀû ±â¼úÀ» Á¤ÀÇÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard defines the user action and tracer technique in order to use Head Mounted Display(HMD)-based motion interactive game, actuator-based motion interactive game, and motion interactive game which utilizes the depth camera which is designed in order to recognize the user gesture in recognizable range of 'motion interactive game'.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-10.0947.pdf TTAK.KO-10.0947.pdf            

ÀÌÀü
ÀΰøÁö´É ½Ã½ºÅÛ ½Å·Ú¼º Á¦°í¸¦ À§ÇÑ ¿ä±¸»çÇ×
´ÙÀ½
ºí·ÏüÀÎ ½Ã½ºÅÛ ¹× ºí·ÏüÀÎ ±â¹Ý ¼­ºñ½º ¼º´É ÃøÁ¤ ±âÁØ