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Ç¥ÁعøÈ£ | TTAE.IT-G.1036 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2024-12-06 | ÃÑÆäÀÌÁö | 29 |
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¿µ¹®Ç¥Áظí | Quality of Experience(QoE) Influencing Factors for Augmented Reality(AR) Services | ||
Çѱ۳»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº Áõ° Çö½Ç ½Ã½ºÅÛÀÇ ±â¼ú ¿ä¼Ò ¹× ±¸¼º, ±×¸®°í ¼ºñ½º »ç¿ë »ç·Ê¸¦ ¼³¸íÇÏ°í, Áõ° Çö½Ç ¼ºñ½º ü°¨ Ç°Áú¿¡ ¿µÇâÀ» ¹ÌÄ¡´Â ¿äÀÎÀ» ÀÎÀû ¿ä¼Ò, ½Ã½ºÅÛ ¿ä¼Ò, »óȲ ¿ä¼Ò, ÀÏ¹Ý ¿ä¼Ò·Î ºÐ·ùÇÏ¿© Á¦½ÃÇÑ´Ù. ¶ÇÇÑ Ç°Áú ¿µÇâ ¿ä¼Ò¸¦ ÃøÁ¤ÇÒ ¶§ °í·ÁÇØ¾ß ÇÏ´Â ±ÇÀå »çÇ×À» Ç¥Çö Ç°Áú, Á¶ÇÕ Ç°Áú, »óÈ£ ÀÛ¿ë Ç°Áú ¿µ¿ªÀ¸·Î ±¸ºÐÇÏ¿© ¼³¸íÇÑ´Ù. | ||
¿µ¹®³»¿ë¿ä¾à | This standard describes the technical elements and configurations of augmented reality systems, as well as service use cases, and classifies the factors that affect the quality of experience on augmented reality service into human factors, system influence factors, context influence factors and general factors. It also explains recommendations that should be considered when measuring quality influencing factors, divided into the areas of presentation quality, combination quality, and quality of interaction. | ||
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