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Ç¥ÁعøÈ£ [ÆóÁö] TTAK.KO-10.0644 ±¸Ç¥ÁعøÈ£
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ÇѱÛÇ¥ÁØ¸í °ÔÀÓ ÄÜÅÙÃ÷ UX ¿ä±¸»çÇ×
¿µ¹®Ç¥Áظí Requirements of Game Contents UX
Çѱ۳»¿ë¿ä¾à º» Ç¥ÁØ¿¡¼­´Â °ÔÀÓ¿¡¼­ »ç¿ëÇÏ´Â UXÀÇ Á¤ÀǸ¦ »ìÆ캸°í, °ÔÀÓ UX °üÁ¡¿¡¼­ ºÐ¼®ÇÑ ³»¿ëÀ» ¹ÙÅÁÀ¸·Î Ç¥ÁØÀ» Á¤ÀÇÇÑ´Ù. º» Ç¥ÁØÀº °ÔÀÓ UXÀÇ ÀϹÝÀûÀÎ ºÎºÐÀ» ´Ù·ç°íÀÚ ÇÑ´Ù. ÀϹÝÀûÀ¸·Î °ÔÀÓÀÇ UX´Â ¾î¶² ºÎºÐÀ» ´Ù·ç¾î¾ß ÇÏ°í, ¾î¶² ³»¿ëÀ» °í·ÁÇØ¾ß ÇÏ´ÂÁö µî¿¡ ´ëÇÏ¿ä ¿ä±¸»çÇ×À» Á¤ÀÇÇϵµ·Ï ÇÑ´Ù. ÃßÈÄ °ÔÀÓ À帣º° Ư¼º¿¡ µû¸¥ ƯȭµÈ UX Ç¥ÁØÀ» º°µµ·Î ´Ù·ê ¼ö ÀÖµµ·Ï ÇÒ ¿¹Á¤ÀÌ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard definition of UX used in the game, were analyzed from the perspective of the game UX, this standard defines a standard. This standard, we view the common part of the game UX. UX of the game is to define the requirements to take care of any part request, for example, whether to consider what the content in general. I do not plan to be processed separately UX-specific standard according to the different characteristics of future Games.
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