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Ç¥ÁعøÈ£ TTAK.KO-10.0542 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2011-12-21 ÃÑÆäÀÌÁö 0
ÇѱÛÇ¥Áظí Ŭ¶ó¿ìµå ÄÄÇ»ÆÃÀ» ÀÌ¿ëÇÑ °ÔÀÓ ¼­ºñ½º ȯ°æ±¸Ãà
¿µ¹®Ç¥Áظí Game Service Architecture for Cloud Computing(GSACC)
Çѱ۳»¿ë¿ä¾à Å©·Î½º Ç÷§ÆûÀÇ ¿ªÇÒÀ» ¼öÇàÇϱâ À§ÇÑ ¹æ¹ýÀ¸·Î, Ŭ¶ó¿ìµå ÄÄÇ»Æà ȯ°æÀ» ÀÌ¿ëÇÏ¿©
1) ¸®¼Ò½ºÀÇ Àý°¨, 2) Ç÷§Æû ÀÇÁ¸µµ ºÐ»ê, 3) °³¹ß ±â°£ÀÇ Àý°¨, 4) °³¹ß ÀηÂÀÇ Àý°¨,
5) °ÔÀÓ »óÈ£°£ÀÇ ÀÚ¿ø °øÀ¯ µîÀÇ ÀÌÁ¡ÀÌ ±Ø´ëÈ­ µÉ ¼ö ÀÖµµ·Ï ±× ¹æ¹ýÀ» Á¦½ÃÇÑ´Ù.
À̸¦ À§ÇÏ¿© Ŭ¶ó¿ìµå ÄÄÇ»Æà ȯ°æ¿¡¼­ÀÇ °ÔÀÓ ½Ã½ºÅÛ ÇÁ·¹ÀÓ¿öÅ©¸¦ Á¤ÀÇÇÏ°í,
ÃÖÀûÈ­µÈ ±¸Á¶¸¦ Á¦½ÃÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à Using the ¡®Cloud Computing Environment¡¯, it comes forth with 5th methods for carry
out rule of the ¡®Cross Platform¡¯. 1) Reduce of the resource, 2) Separate to platform
dependency, 3) Reduce of development period, 4) Save the developer, 5) Resource
share by each games.
For this, we define to [Game System Framework] by Cloud Computing Environment,
and carry out to optimized architecture.
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°ü·ÃÆÄÀÏ TTAK.KO-10.0542.pdf TTAK.KO-10.0542.pdf            

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