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Ç¥ÁعøÈ£ [ÆóÁö] TTAK.KO-10.0777-Part1 ±¸Ç¥ÁعøÈ£
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¿µ¹®Ç¥Áظí Mobile Content for the Open Social Learning - 1st : Requirements for Commercial Platform
Çѱ۳»¿ë¿ä¾à º» Ç¥ÁØÀº °³¹æÇü ¼Ò¼È ·¯´× ¸ð¹ÙÀÏ ÄÜÅÙÃ÷ °³¹ß»ç°¡ »ç¿ëÀÚÀÇ À¯ÀÔÀ» È®´ëÇÏ°í, ÇнÀÀÚÀÇ ÇнÀ µ¿±â ºÎ¿©¸¦ ±Ø´ëÈ­Çϱâ À§ÇÏ¿© ±âÁ¸ÀÇ ¼Ò¼È ³×Æ®¿öÅ© ¼­ºñ½ºµé°ú ¿¬°èÇÏ°í, ±× °úÁ¤¿¡¼­ °ÔÀÓ Äù½ºÆ®¸¦ Á¦½ÃÇÏ´Â ÇüÅÂÀÇ ÄÜÅÙÃ÷¸¦ °³¹ßÇÔ¿¡ ÇÊ¿äÇÑ ¿ä±¸»çÇ×µéÀ» Á¤ÀÇÇÑ´Ù. ±¸Ã¼ÀûÀÎ ¿ä±¸»çÇ׿¡´Â ÁöºÒ ¹æ½ÄÀÇ »ç¿ë ÀýÂ÷, ±¸¸Å ÀýÂ÷, ȯºÒ ÀýÂ÷, Áõ¿© ÀýÂ÷¿Í ÄÜÅÙÃ÷ ÆǸŠÀýÂ÷ µî¿¡¼­ °®Ãß¾î¾ß ÇÏ´Â ¿ä±¸»çÇ×µéÀÌ Æ÷ÇԵǾî ÀÖ´Ù.
¿µ¹®³»¿ë¿ä¾à This standard defines requirements for a platform which would expand the influx of users and maximize the learning motivation of learners by integrating with existing social network services. It also explains the requirements for making content which is like game quest. It further details the requirements for trading content between users.
There are numerous detailed requirements for trading content including payment, purchasing, refunding and donating procedures.
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°ü·ÃÆÄÀÏ TTAK.KO-10.0777-Part1.pdf

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