Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ [ÆóÁö] TTAK.KO-10.0643 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2013-06-26 ÃÑÆäÀÌÁö 13
ÇѱÛÇ¥ÁØ¸í ¾Ö³Ê±Û¸®ÇÁ °ÔÀÓ Á¦ÀÛ Áöħ
¿µ¹®Ç¥Áظí Guideline of production for Anaglyph Games
Çѱ۳»¿ë¿ä¾à ¾Ö³Ê±Û¸®ÇÁ ¹æ½ÄÀÇ °ÔÀÓÀ» °³¹ßÇÔ¿¡ À־, »ç¿ëÀÚÀÇ ¾ÈÁ¤¼º°ú ÆíÀǼºÀ» °í·ÁÇÔÀ¸·Î½á, °ÔÀÓÀÇ Ç°ÁúÀ» Çâ»ó½Ãų ¼ö ÀÖµµ·Ï »ç¿ëÀÚ Áß½ÉÀÇ Á¦ÀÛ °¡À̵å¶óÀÎÀ» Á¤ÇÏ°íÀÚ ÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à In developing a game of the anaglyph method, in order to take into account the reliability and convenience of the user, thereby improving the quality of the game, trying to establish a user-centric development process.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK_[7].KO-10.0643.pdf

ÀÌÀü
¼­ºñ½º ·Îº¿ÀÇ Àå¾Ö¹° ȯ°æÀÎ½Ä ¼º´É ÃøÁ¤¹æ¹ý
´ÙÀ½
½º¸¶Æ® µð¹ÙÀ̽º °£ »óÈ£ ¿¬µ¿ ¹«¼³Á¤ Á¤µµ Æò°¡ ¹æ¹ý