Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ TTAK.KO-10.1259 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2020-12-10 ÃÑÆäÀÌÁö 17
ÇѱÛÇ¥Áظí È¥ÇÕÇö½Ç ÄÜÅÙÃ÷ÀÇ »óÈ£ÀÛ¿ë ¸¸Á·µµ Á¤·®È­ ÀýÂ÷
¿µ¹®Ç¥Áظí The Quantification Procedures for Quality of Interaction of Mixed Reality Content
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº È¥ÇÕÇö½Ç ÄÜÅÙÃ÷¸¦ ±¸µ¿ÇÏ´Â »ç¿ëÀÚÀÇ »óÈ£ÀÛ¿ë ¸¸Á·µµ¸¦ Á¤·®È­Çϱâ À§ÇÏ¿© »ç¿ëÀÚ »óÈ£ÀÛ¿ë ¸¸Á·µµ¿¡ ¿µÇâÀ» ÁÖ´Â ¿ä¼Ò¸¦ ±Ô¸íÇÏ°í, °¢ ¿ä¼Òº° Ư¼º Á¤º¸¸¦ ¹Ý¿µÇÑ °´°üÀû ÁöÇ¥ »ý¼º, ÁöÇ¥¸¦ Àû¿ëÇÑ »ç¿ëÀÚ »óÈ£ÀÛ¿ë ¸¸Á·µµ ºÐ¼® °á°ú¿¡ ´ëÇÑ ¼öÄ¡È­ ¹æ¹ý µîÀ» Æ÷ÇÔÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard includes identifying factors affecting the quality of interaction to quantify user interaction satisfaction driving mixeded reality content, generating objective indicators reflecting characteristic information for each element, and quantifying the results of quality of interaction analysis using indicators.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-10.1259.pdf TTAK.KO-10.1259.pdf            

ÀÌÀü
ACQ¹æ½ÄÀÇ 2GÀ̵¿ÀüÈ­ ¹øÈ£À̵¿¼ºÀ» À§ÇÑ ISUP ±Ô°Ý
´ÙÀ½
À̵¿ÀüÈ­°£ ij¸¯ÅÍ ¹× º§¼Ò¸® Àü¼Û ¼­ºñ½º »óÈ£ ¿¬µ¿À» À§ÇÑ ±Ô°Ý