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Ç¥ÁعøÈ£ | [ÆóÁö] TTAK.OT-10.0345 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2013-12-18 | ÃÑÆäÀÌÁö | 72 |
ÇѱÛÇ¥Áظí | ¸ð¹ÙÀÏ 3D °ÔÀÓ API: MEGA | ||
¿µ¹®Ç¥Áظí | Mobile 3D Game API: MEGA | ||
Çѱ۳»¿ë¿ä¾à | º» Ç¥ÁØÀº MEGA 1.0 API ±Ô°ÝÀ¸·Î¼ Å©°Ô Àå¸éºÎ(scene part), ·»´õ¸µºÎ(rendering part), ¾Ö´Ï¸ÞÀ̼ǺÎ(animation part) ¹× °ÔÀÓ Á¦ÀÛÀ» ½±°Ô ÇÒ ¼ö ÀÖ´Â ±âº» ¾ÖÇø®ÄÉÀ̼ǺÎ(basic application part)ÀÇ 4°¡Áö ºÎºÐ¿¡ ´ëÇØ Á¤ÀÇÇÏ°í ÀÖ´Ù. Àå¸éºÎ´Â ÇϳªÀÇ Àå¸éÀ» °¡Áö°í ÀÖ´Â ¿ùµå ½Ã½ºÅÛ(world system)°ú ¿ùµå¸¦ ±¸¼ºÇϴ Ŭ·³ÇÁ ½Ã½ºÅÛ(clump system)À¸·Î ±¸¼ºµÇ¸ç, 3D µ¥ÀÌÅ͸¦ ±×¸®´Â ±â´ÉÀ» Á¦°øÇÏ´Â ·»´õ¸µºÎ´Â 3D °´Ã¼ÀÎ Shape, Geometry, Texture, Light µîÀÇ ±¸Á¶¸¦ °¡Áö°í ÀÖ´Ù. ¾Ö´Ï¸ÞÀ̼Ǻδ Skinning, Frame manager, MorphingÀ» Áö¿øÇÑ´Ù. ¸¶Áö¸·À¸·Î ±âº» ¾ÖÇø®ÄÉÀ̼Ǻδ MEGA ±âº» ÀÀ¿ë ÇÁ·Î±×·¥À» °£´ÜÇÏ°Ô Á¦ÀÛÇÒ ¼ö ÀÖ´Â ½Ã½ºÅÛÀÌ´Ù. | ||
¿µ¹®³»¿ë¿ä¾à | It is specification of interactive 3D graphics API for making 3D games & applications for mobile devices in J2ME. It is helpful in making games which are quite near to the real environment. Application areas that will benefit from a 3D graphics API include games, map visualization, user interfaces, animated messages, and screen savers. Each of these areas requires simple content creation, some require high polygon throughput, and others require high-quality still images with special effects. | ||
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°ü·ÃÆÄÀÏ | TTAK.OT-10.0345.pdf |