Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ TTAK.KO-10.1114 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2018-12-19 ÃÑÆäÀÌÁö 24
ÇѱÛÇ¥Áظí 360o °¡»óÇö½Ç Àå¸é Á¦ÀÛ Áöħ
¿µ¹®Ç¥Áظí Production Guideline for 360o Virtual Reality Scene
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº 360¢ª °¡»óÇö½Ç Àå¸é Á¦ÀÛ ±â¼ú¿¡ °üÇÑ ±âÁØÀ» 360¢ª ¿µ»óÀ» ¸¸µå´Â °üÁ¡, 360¢ª ¿µ»óÀ» °¡»ó °´Ã¼¿¡ ÅؽºÃ³ ¸ÅÇÎÇÏ´Â °üÁ¡, »ç¿ëÀÚ°¡ ¸Ó¸® ÀåÂøÇü ¿µ»óÀåÄ¡¸¦ ¾²°í 360¢ª °¡»óÇö½Ç Àå¸éÀ» È¿À²ÀûÀ¸·Î º¼ ¼ö ÀÖµµ·Ï Çϱâ À§ÇÑ ·»´õ¸µ °üÁ¡¿¡¼­ Á¦ÀÛ Áöħ ÇüÅ·Π±â¼úÇÏ°í ÀÖ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard describes the criteria for 360¢ª virtual reality scene production technology in the form of production guidelines from three perspectives, those are, one for making a 360 o photo, texture mapping one of the 360¢ª photo to a virtual object, a rendering one to allow the user wearing head-mounted devices to efficiently view the 360¢ª virtual reality scenes.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-10.1114.pdf TTAK.KO-10.1114.pdf            

ÀÌÀü
i-PIN ¼­ºñ½º Àü´Þ ¸Þ½ÃÁö Çü½Ä
´ÙÀ½
ÄÄÇ»ÅÍ Æ÷·»½ÄÀ» À§ÇÑ µðÁöÅÐ µ¥ÀÌÅÍ ¼öÁýµµ±¸ ¿ä±¸»çÇ×