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ÇѱÛÇ¥Áظí HTML ĵ¹ö½º 2D ÄÁÅؽºÆ®
¿µ¹®Ç¥Áظí HTML Canvas 2D Context
Çѱ۳»¿ë¿ä¾à canvas´Â HTML ¿¤¸®¸ÕÆ® Áß Çϳª·Î¼­, ½ºÅ©¸³Æ®¸¦ »ç¿ëÇÏ¿© ±×¸²À» ±×¸®´Â µ¥¿¡ »ç¿ëµÈ´Ù. ¿¹¸¦ µé¸é, ±×·¡ÇÁ¸¦ ±×¸®°Å³ª »çÁøÀ» ÇÕ¼ºÇϰųª, °£´ÜÇÑ(ȤÀº º¹ÀâÇÒ ¼öµµ ÀÖ´Â) ¾Ö´Ï¸ÞÀ̼ÇÀ» ¸¸µå´Â µ¥¿¡ »ç¿ëµÉ ¼ö ÀÖ´Ù. 2D ÄÁÅؽºÆ®¿¡¼­´Â ÀÌ·¯ÇÑ canvas ±×¸®±â ¿µ¿ª¿¡¼­ÀÇ ±×¸²À» ±×¸®°í Á¶ÀÛÇϱâ À§ÇÑ °´Ã¼, ¸Þ¼ÒÆ®, ÇÁ·ÎÆÛƼ¸¦ Á¤ÀÇÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à canvas is an HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on this page show examples of implementations which will be created in this tutorial. The standard defines the 2D Context for the HTML canvas element. The 2D Context provides objects, methods, and properties to draw and manipulate graphics on a canvas drawing surface.
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