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Ç¥ÁعøÈ£ | TTAK.KO-10.0782 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2014-12-17 | ÃÑÆäÀÌÁö | 7 |
ÇѱÛÇ¥Áظí | ¾ÆÄÉÀÌµå °ÔÀÓ±â±â ¿î¿µ°ü¸® ÇÁ·Î¼¼½º | ||
¿µ¹®Ç¥Áظí | Arcade Game Machine Operation and Management Process | ||
Çѱ۳»¿ë¿ä¾à | º» Ç¥ÁØÀº ¾ÆÄÉÀÌµå °ÔÀÓ ±â±âÀÇ ¼³Á¤±¸¿ª ³» À§Ä¡ÇÑ ´Ù¼öÀÇ ¾ÆÄÉÀÌµå °ÔÀÓ ±â±âÀÇ ¿î¿µ Á¤º¸Ç¥½ÃÀåÄ¡°¡ ¾ÆÄÉÀÌµå °ÔÀÓ ±â±â ÅëÇÕ °ü¸® ¼¹ö¿Í TCP/IP ÇÁ·ÎÅäÄÝ Åë½ÅÀ¸·Î ¿¬°áµÇ¾î ÅëÇÕÀûÀ¸·Î ¾ÆÄÉÀÌµå °ÔÀÓ ±â±â Á¤º¸µéÀÌ ¿î¿µ °ü¸®µÇµµ·Ï ÇÑ´Ù. | ||
¿µ¹®³»¿ë¿ä¾à | This standard describes how several arcade gaming machines' OIDD systems are connected to the monitoring server in local area networks (LAN); the server system manages several arcade gaming machines' information in OIDD systems in the restricted area. | ||
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°ü·ÃÆÄÀÏ | TTAK.KO-10.0782.pdf |