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| Ç¥ÁعøÈ£ | [ÆóÁö] TTAK.KO-10.0643 | ±¸Ç¥ÁعøÈ£ | |
|---|---|---|---|
| Á¦°³Á¤ÀÏ | 2013-06-26 | ÃÑÆäÀÌÁö | 13 |
| ÇѱÛÇ¥Áظí | ¾Ö³Ê±Û¸®ÇÁ °ÔÀÓ Á¦ÀÛ Áöħ | ||
| ¿µ¹®Ç¥Áظí | Guideline of production for Anaglyph Games | ||
| Çѱ۳»¿ë¿ä¾à | ¾Ö³Ê±Û¸®ÇÁ ¹æ½ÄÀÇ °ÔÀÓÀ» °³¹ßÇÔ¿¡ ÀÖ¾î¼, »ç¿ëÀÚÀÇ ¾ÈÁ¤¼º°ú ÆíÀǼºÀ» °í·ÁÇÔÀ¸·Î½á, °ÔÀÓÀÇ Ç°ÁúÀ» Çâ»ó½Ãų ¼ö ÀÖµµ·Ï »ç¿ëÀÚ Áß½ÉÀÇ Á¦ÀÛ °¡À̵å¶óÀÎÀ» Á¤ÇϰíÀÚ ÇÑ´Ù. | ||
| ¿µ¹®³»¿ë¿ä¾à | In developing a game of the anaglyph method, in order to take into account the reliability and convenience of the user, thereby improving the quality of the game, trying to establish a user-centric development process. | ||
| ±¹Á¦Ç¥ÁØ | |||
| °ü·ÃÆÄÀÏ | TTAK_[7].KO-10.0643.pdf | ||





