Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ TTAK.KO-10.0544 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2011-12-21 ÃÑÆäÀÌÁö 0
ÇѱÛÇ¥ÁØ¸í ¼Ò¼È ³×Æ®¿öÅ© °ÔÀÓ Ç÷§Æû
¿µ¹®Ç¥Áظí Platform for Social Network Game(PSNG)
Çѱ۳»¿ë¿ä¾à ÁÖ¿ä ³»¿ëÀ¸·Î´Â SNG ¿¡ ÇÊ¿äÇÑ ³×Æ®¿öÅ© ÇüÅÂ, ÃÖÀûÈ­µÈ »ç¿ëÀÚ ´ëºñ ¼­¹ö
Performance µîÀÌ Æ÷ÇÔÇÏ¿© °æÀï·Â ÀÖ´Â ¼¼°è 1 À§ÀÇ Ç÷§ÆûÀ» °³¹ßÇÒ ¼ö ÀÖµµ·Ï ÇÑ´Ù.
À̸¦ À§ÇÏ¿© °¢°¢ÀÇ ³»ºÎ °ø°¨´ë°¡ Çü¼ºµÇ¾î °³¹ß»çµéÀÌ ¸¸Á·ÇÒ ¼ö ÀÖ°í, °í°´ÀÌ °¨µ¿ÇÒ
¼ö ÀÖ´Â ¼º´ÉÀÌ ¹ßÈֵǴ Ç÷§ÆûÀÇ Ç¥ÁØ ÃʾÈÀ» Á¦¾ÈÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à SNG is key information needed for the type of network, including an optimized user
against the server and the Competitive Performance 1 in the world to develop the
platform. To this end, consensus is formed within each of the development community
can be satisfy, the customer can be an impressive performance results to the draft
proposed standard for the platform.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-10.0544.doc.pdf TTAK.KO-10.0544.doc.pdf            

ÀÌÀü
»çÀ̹ö-¹°¸® ½Ã½ºÅÛ(CPS)ÀÇ ¾ÈÀü¡¤½Å·Ú¼º È®º¸ Áöħ - Á¦5ºÎ: CPS ¾ÈÀü¡¤½Å·Ú¼º ÇÁ·ÎÇÊ ÁÖµµ Å×½ºÆà ÇÁ·¹ÀÓ¿öÅ©
´ÙÀ½
Àü±âÂ÷ µ¥ÀÌÅÍ Ç÷§Æû - Á¦2ºÎ: µ¥ÀÌÅÍ ±¸¼º¿ä¼Ò ¹× Çü½Ä