Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ [ÆóÁö] TTAK.KO-10.0622 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2012-12-21 ÃÑÆäÀÌÁö 16
ÇѱÛÇ¥ÁØ¸í °ÔÀÓ ³» ±¤°í Ç÷§Æû ±¸Á¶
¿µ¹®Ç¥Áظí Architecture for Platform In-Game-Advertisement
Çѱ۳»¿ë¿ä¾à ÁÖ¿ä ³»¿ëÀ¸·Î °ÔÀÓ ³» ±¤°í Ç÷§ÆûÀÇ ±¸Á¶ ±¸¼ºÀ» µµ½ÄÈ­ÇÏ¿© Ç¥ÇöÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à Main content is the ¡®In Game Advertising¡¯ Architecture of the Platform configuration graphical representation .
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-10.0622.pdf

ÀÌÀü
»çÀ̹ö-¹°¸® ½Ã½ºÅÛ(CPS)ÀÇ ¾ÈÀü¡¤½Å·Ú¼º È®º¸ Áöħ - Á¦5ºÎ: CPS ¾ÈÀü¡¤½Å·Ú¼º ÇÁ·ÎÇÊ ÁÖµµ Å×½ºÆà ÇÁ·¹ÀÓ¿öÅ©
´ÙÀ½
Àü±âÂ÷ µ¥ÀÌÅÍ Ç÷§Æû - Á¦2ºÎ: µ¥ÀÌÅÍ ±¸¼º¿ä¼Ò ¹× Çü½Ä