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Ç¥ÁعøÈ£ | TTAK.KO-10.0947 | ±¸Ç¥ÁعøÈ£ | |
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Á¦°³Á¤ÀÏ | 2016-12-27 | ÃÑÆäÀÌÁö | 17 |
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¿µ¹®Ç¥Áظí | User Action Definition and Tracking in the Motion Interactive Game Space | ||
Çѱ۳»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº ¸Ó¸®ÀåÂøÇü ¿µ»óÀåÄ¡(HMD) ±â¹ÝÀÇ Ã¼°¨Çü °ÔÀÓ, ¾×Ãò¿¡ÀÌÅÍ ±â¹ÝÀÇ Ã¼°¨Çü °ÔÀÓ, »ç¿ëÀÚÀÇ µ¿ÀÛÀ» ÀνÄÇÒ ¼ö ÀÖµµ·Ï ¼³°èµÈ ±íÀÌ Ä«¸Þ¶ó¸¦ È°¿ëÇÏ¿© ±¸µ¿µÇ´Â ü°¨Çü °ÔÀÓÀ» ÀÌ¿ëÇϱâ À§Çؼ ¡®Ã¼°¨Çü °ÔÀÓ¡¯ÀÌ ÀÎ½Ä °¡´ÉÇÑ ¹üÀ§ ¾È¿¡¼ ¹ß»ýµÇ´Â »ç¿ëÀÚÀÇ Çൿ°ú ÃßÀû ±â¼úÀ» Á¤ÀÇÇÑ´Ù. | ||
¿µ¹®³»¿ë¿ä¾à | The standard defines the user action and tracer technique in order to use Head Mounted Display(HMD)-based motion interactive game, actuator-based motion interactive game, and motion interactive game which utilizes the depth camera which is designed in order to recognize the user gesture in recognizable range of 'motion interactive game'. | ||
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°ü·ÃÆÄÀÏ | TTAK.KO-10.0947.pdf |