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¿µ¹®Ç¥Áظí Game Virtual Controller
Çѱ۳»¿ë¿ä¾à °¢Á¾ ½º¸¶Æ®±â±âÀÇ ÄÜÆ®·Ñ·¯¸¦ °ÔÀÓÀÇ ÄÜÆ®·Ñ·¯·Î »ç¿ëÇϱâ À§ÇÏ¿© °ÔÀÓÀÇ ¸í·É°ú ¾×¼ÇÀ» ±âÁØÀ¸·Î °¢Á¾ ÄÜÆ®·Ñ·¯¿Í »ó°ü¾øÀÌ À¯»çÇÑ Á¶ÀÛÀÌ ÀÌ·ç¾îÁöµµ·Ï Çϸ鼭, Çϵå¿þ¾î ¶Ç´Â OSÀÇ À̺¥Æ®¸¦ ó¸®Çϱâ À§ÇÑ °¡»óÈ­ ·¹À̾î(Virtual Layer)¸¦ ¸¸µé¾î µ¶¸³¼ºÀ» À¯ÁöÇϵµ·Ï ÇÑ´Ù. ¶ÇÇÑ, °ÔÀÓÀÇ ¸í·É°ú ¿¬°áµÇµµ·Ï ¾×¼ÇÀ̺¥Æ®(Action Event)ÀÇ ´ëÇ¥ÀûÀÎ ÇൿµéÀ» Ç¥ÁØÈ­ ÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à Of various smart devices, game controller, game controller to use as the basis of the command and the action, regardless of the various controllers, while a similar operation to occur, hardware or OS virtual layer to handle the eventto create is to maintain independence. In addition, the game's commands and to connect the action event standardizes the typical behaviors.
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