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ÇѱÛÇ¥ÁØ¸í °¡»óÇö½Ç ÄÜÅÙÃ÷ÀÇ ¸Ö¹Ì ¹× ÇǷεµ¿¡ ´ëÇÑ Æò°¡ ¹× ºÐ¼® ÇÁ·¹ÀÓ¿öÅ©
¿µ¹®Ç¥Áظí Framework of Evaluation and Assessment for the VR Sickness and Fatigue of Virtual Reality Content
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº ¸Ó¸®ÀåÂøÇü ¿µ»óÀåÄ¡ ±â¹ÝÀÇ °¡»óÇö½Ç ÄÜÅÙÃ÷ÀÇ °¡»óÇö½Ç ¸Ö¹Ìµµ Æò°¡¸¦ À§ÇÏ¿© »ç¿ëÀÚÀÇ ¸Ö¹Ì ¼öÁØ¿¡ ´ëÇÑ ¼³¹®À» È°¿ëÇÑ ÁÖ°üÀûÀÎ ºÐ¼® ¹æ¹ý°ú °¡»óÇö½Ç ÄÜÅÙÃ÷¸¦ ½ÃûÇÏ´Â µ¿¾ÈÀÇ »ç¿ëÀÚÀÇ »ýü ½ÅÈ£ º¯È­ ¹× °¡»óÇö½Ç ÄÜÅÙÃ÷ÀÇ ³»¿ë ±â¹Ý ÃøÁ¤ ÆĶó¹ÌÅ͸¦ È°¿ëÇÑ °´°üÀû ºÐ¼® ¹æ¹ý¿¡ ´ëÇÏ¿© Ç¥ÁØÈ­µÈ ³»¿ëÀ» ±â¼úÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard comprises the subjective analysis methods for evaluation of virtual reality content based on head-mounted devices and the objective analysis methods for assessment of user's bio-signals and the metric of virtual reality content.
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