Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ [ÆóÁö] TTAK.KO-10.0643 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2013-06-26 ÃÑÆäÀÌÁö 13
ÇѱÛÇ¥ÁØ¸í ¾Ö³Ê±Û¸®ÇÁ °ÔÀÓ Á¦ÀÛ Áöħ
¿µ¹®Ç¥Áظí Guideline of production for Anaglyph Games
Çѱ۳»¿ë¿ä¾à ¾Ö³Ê±Û¸®ÇÁ ¹æ½ÄÀÇ °ÔÀÓÀ» °³¹ßÇÔ¿¡ À־, »ç¿ëÀÚÀÇ ¾ÈÁ¤¼º°ú ÆíÀǼºÀ» °í·ÁÇÔÀ¸·Î½á, °ÔÀÓÀÇ Ç°ÁúÀ» Çâ»ó½Ãų ¼ö ÀÖµµ·Ï »ç¿ëÀÚ Áß½ÉÀÇ Á¦ÀÛ °¡À̵å¶óÀÎÀ» Á¤ÇÏ°íÀÚ ÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à In developing a game of the anaglyph method, in order to take into account the reliability and convenience of the user, thereby improving the quality of the game, trying to establish a user-centric development process.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK_[7].KO-10.0643.pdf

ÀÌÀü
¸Ó¸®ÀåÂøÇü¿µ»óÀåÄ¡¸¦ ÀÌ¿ëÇÑ °¡»óÇö½Ç È­»óȸÀÇ ½Ã½ºÅÛ¿¡¼­ÀÇ ½Ã¼±Á¤º¸ ½Ã±×³Î¸µ
´ÙÀ½
ÀüÀÚȸ·Î¸¦ Æ÷ÇÔÇÏ´Â 3D ÇÁ¸°Æà Ãâ·Â¹°À» À§ÇÑ µ¥ÀÌÅÍ ÆÄÀÏÆ÷¸Ë