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¿µ¹®Ç¥Áظí Requirements of Stabilized AR for Game Services
Çѱ۳»¿ë¿ä¾à ½º¸¶Æ® ÆùÀÌ Áõ°­ Çö½ÇÀÌ °¡´ÉÇϵµ·Ï Á¤º¸¸¦ Á¦°øÇØ ÁÖ´Â ´Ù¾çÇÑ ÀÔ·Â ÀåÄ¡¿Í ¼¾¼­µéÀÇ »óÈ£ °£¼·À¸·Î Á¶È­°¡ ¿øÈ°ÇÏÁö ¾Ê°í, ±×·Î ÀÎÇÏ¿© ¿Àµ¿ÀÛÀ» ÇÏ°Ô µÇ´Â »óȲÀÌ ¼ö½Ã·Î ¹ß»ýÇÏ°Ô µÇ´Âµ¥, À̸¦ ¹æÁöÇϱâ À§ÇÏ¿©, Áõ°­µÈ »óŸ¦ ¾ÈÁ¤ÀûÀ¸·Î À¯Áö½ÃÅ°±â À§ÇÑ ¹æ¹ýµé¿¡ ´ëÇÏ¿© ¿ä±¸ »çÇ×À» µµÃâÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à Augmented reality smartphones provide information to allow a variety of input devices which have a lot sensors. Interaction of these devices in or around the impact of accurate measurements are often not able to be provided. Thus, a malfunction occurs from time to time. To prevent these errors, augmented way for the state to remain stable with respect to the requirements is derived.
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°ü·ÃÆÄÀÏ TTAK.KO-10.0716.hwp.pdf

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