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Ç¥ÁعøÈ£ TTAK.KO-04.0141 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2011-12-21 ÃÑÆäÀÌÁö 37
ÇѱÛÇ¥ÁØ¸í µðÁöÅÐȨ¿¡¼­ÀÇ 4D ¹æ¼Û ¼­ºñ½º¸¦ À§ÇÑ ½Ã½ºÅÛ ¾ÆÅ°ÅØó
¿µ¹®Ç¥Áظí Architecture for the 4D Broadcasting Service Systemin a Digital Home Environment
Çѱ۳»¿ë¿ä¾à ½Ç°¨ ¹Ìµð¾î ¼­ºñ½º ½Ã½ºÅÛÀº À¯ºñÄõÅͽº IT ȯ°æ¿¡¼­ ¾ðÁ¦, ¾îµð¼­³ª ¹Ìµð¾îÀÇ ÀçÇö
È¿°ú¸¦ ±Ø´ëÈ­Çϱâ À§ÇÏ¿© ±âÁ¸ÀÇ µ¿¿µ»ó, ¿Àµð¿À, ÅؽºÆ®¿¡ ¿À°¨À» Ç¥ÇöÇÒ ¼ö ÀÖ´Â
Sensory InformationÀ» Ãß°¡ÇÑ ¹Ìµð¾î¸¦ Á¤ÀÇÇÏ°í, ÀÌ·¯ÇÑ ¹Ìµð¾îÀÇ ¼ö½Å Á¦¾î¿Í ÀçÇöÀ»
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±âÁ¸ÀÇ ¹æ¼Û ¼­ºñ½º ½Ã½ºÅÛÀº ÃÔ¿µÇÒ ¶§ ¿©·¯ ´ëÀÇ Ä«¸Þ¶ó¸¦ ÀÌ¿ëÇÏ¿© ´Ù¾çÇÑ °¢µµ¿¡
¼­ ÃÔ¿µÀ» ÇÏÁö¸¸ ½ÇÁ¦ »ç¿ëÀÚ´Â ¹æ¼Û±¹ PD°¡ ¼±ÅÃÇÑ ÇϳªÀÇ Àå¸é¸¸ º¼ ¼ö ÀÖ¾ú´Ù. ±×·¯
³ª, »ç¿ëÀÚÀÇ ´Éµ¿ÀûÀÎ »óÈ£ÀÛ¿ëÀÌ °¡´ÉÇÑ ¹æ½ÄÀÌ ¿ä±¸µÊ¿¡ µû¶ó, »ç¿ëÀÚ ÁÖº¯ÀÇ ´Ù¾çÇÑ
µð¹ÙÀ̽º¸¦ ÀÌ¿ëÇÏ¿© »ç¿ëÀÚ°¡ ¼±ÅÃÇÏ¿© º¼ ¼ö ÀÖ´Â ¹æ½ÄÀ¸·Î º¯ÇÏ°í ÀÖ´Ù. ¶ÇÇÑ, ¿µ»ó¿¡
Æ÷ÇÔµÈ È¿°ú¸¦ ±â¼úÇÏ´Â ¸ÞŸµ¥ÀÌÆ®¸¦ Àü¼ÛÇÏ°í »ç¿ëÀÚ ÁÖº¯ÀÇ ´Ù¾çÇÑ ½Ç°¨ È¿°ú µð¹ÙÀÌ
½º¸¦ ÀÌ¿ëÇÏ¿© ¿µ»óÀ» º¸´Ù ½Ç°¨ ÀÖ°Ô ½ÃûÇÒ ¼ö ÀÖ°Ô µÇ¾ú´Ù. À̸¦ À§Çؼ­ º» Ç¥ÁØ¿¡¼­
´Â Ä«¸Þ¶ó·ÎºÎÅÍ ÀÔ·ÂµÈ ¿Àµð¿À/ºñµð¿À¿Í Aggregator·ÎºÎÅÍ ÀÔ·ÂµÈ ½Ç°¨ È¿°ú ¸ÞŸµ¥ÀÌ
Å͸¦ Àü¼ÛÀ» À§ÇÑ 4D ¹æ¼Û ¼­ºñ½º ½Ã½ºÅÛÀÇ ¾ÆÅ°ÅØó ¹× ¿ä±¸ »çÇ׿¡ ´ëÇÏ¿© »ó¼¼È÷ ±â
¼úÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à Previous broadcasting service system uses multiple cameras for capturing one
scene in different angles, but users in a home can only watch one view selected
by PD, even though there are number of views. But, as the needs for the user's
active interaction has been required, previous method has been changed to the
technique that user can select desired view by using user around multiple devices
such as smartphone, kinect or PC. Also user can feel real- sense effects resulted
from transmitting metadata to describe effects for the audio/ video and playing
multiple real- sense devices around users. To do this, in this standard, we
explained 4D broadcasting service system architecture and system requirements for
transferring audio/ videos captured from camera and real- sense effect metadata
from aggregator.
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-04.0141.pdf TTAK.KO-04.0141.pdf            

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