Ç¥ÁØÈ­ Âü¿©¾È³»

TTAÀÇ Ç¥ÁØÇöȲ

Ȩ > Ç¥ÁØÈ­ °³¿ä > TTAÀÇ Ç¥ÁØÇöȲ

Ç¥ÁعøÈ£ [ÆóÁö] TTAK.KO-10.0622 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2012-12-21 ÃÑÆäÀÌÁö 16
ÇѱÛÇ¥ÁØ¸í °ÔÀÓ ³» ±¤°í Ç÷§Æû ±¸Á¶
¿µ¹®Ç¥Áظí Architecture for Platform In-Game-Advertisement
Çѱ۳»¿ë¿ä¾à ÁÖ¿ä ³»¿ëÀ¸·Î °ÔÀÓ ³» ±¤°í Ç÷§ÆûÀÇ ±¸Á¶ ±¸¼ºÀ» µµ½ÄÈ­ÇÏ¿© Ç¥ÇöÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à Main content is the ¡®In Game Advertising¡¯ Architecture of the Platform configuration graphical representation .
±¹Á¦Ç¥ÁØ
°ü·ÃÆÄÀÏ TTAK.KO-10.0622.pdf

ÀÌÀü
±¤ Ä«¸Þ¶ó ¼ö½Å¿ë ´ÙÁßÀÔ·Â ´ÙÁßÃâ·Â ¿Â ¿ÀÇÁÅ· (MIMO-OOK) º¯Á¶¸¦ À§ÇÑ ¹°¸®°èÃþ ÇÁ·¹ÀÓ Æ÷¸Ë
´ÙÀ½
±¤ Ä«¸Þ¶ó Åë½Å (OCC)À» À§ÇÑ ºñµ¿±â ´ëĪ Äü ¸µÅ© (AS-QL) º¯Á¶ ¹æ½Ä