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Ç¥ÁعøÈ£ TTAK.KO-10.1191 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2019-12-11 ÃÑÆäÀÌÁö 15
ÇѱÛÇ¥Áظí 3Â÷¿ø ij¸¯ÅÍ ±â¹ÝÀÇ »ç¿ëÀÚ µ¿ÀÛ °ËÁõ ½Ã½ºÅÛ ¾ÆÅ°ÅØó
¿µ¹®Ç¥Áظí System Architecture for User Motion Verification using a 3D Modeled Character
Çѱ۳»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº 3Â÷¿ø ij¸¯Å͸¦ ±â¹ÝÀ¸·Î ÇÑ µ¿ÀÛÀ» »ç¿ëÀÚ°¡ º¸°í µû¶óÇϱ⠶Ǵ ±×°ÍÀ» ¸ñÀûÀ¸·Î ÇÏ´Â ÇнÀ¿ë ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇÒ ¶§, »ç¿ëÀÚÀÇ µ¿ÀÛ »óŸ¦ ¸ð´ÏÅ͸µÇÏ°í À̸¦ ÆǺ°, °ËÁõÇϱâ À§ÇÑ ½Ã½ºÅÛ¿¡¼­ »ç¿ëµÇ´Â ¾ÆÅ°ÅØó¸¦ Á¤ÀÇÇÑ´Ù.
¿µ¹®³»¿ë¿ä¾à The standard defines the architecture to identify and verify the user's status by monitoring his or her motion when the content creator is developing a 3D character based motion following system for the purpose of learning or leisure.
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