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Ç¥ÁعøÈ£ TTAK.OT-10.0248 ±¸Ç¥ÁعøÈ£
Á¦°³Á¤ÀÏ 2008-12-19 ÃÑÆäÀÌÁö 27
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¿µ¹®Ç¥Áظí The Dynamic Sequencing Conceptual Model and Elements for Edu-game
Çѱ۳»¿ë¿ä¾à ±³À°-°ÔÀÓ °³¹ß ½Ã ½ÃÄö½Ì ±â´ÉÀ» µµÀÔÇÏ¿© Àç»ç¿ë¼º ¹× »óÈ£¿î¿ë¼ºÀÌ ³ôÀº ±³À°-°ÔÀÓ°´Ã¼¸¦ ÅëÇØ ÂªÀº ½Ã°£ ³»¿¡ ÀûÀº ºñ¿ëÀ¸·Î °ÔÀÓÀ» °³¹ßÇÏ°í À̸¦ ÅëÇØ ±³À°-°ÔÀÓÀ» ±â¹ÝÀ¸·Î ÇÑ ´Ù¾çÇÑ Ä¿¸®Å§·³À» Á¦°øÇÏ°íÀÚ IMS Simple Sequencing ¹× SCORM 2004¸¦ ±â¹ÝÀ¸·Î ±³À°-°ÔÀÓ °³¹ßÀ» À§ÇÑ µ¿ÀûÀÎ ½ÃÄö½Ì ¸ðµ¨ÀÌ´Ù.
¿µ¹®³»¿ë¿ä¾à This standard proposed how to define an Edu-game object and suggest dynamic sequencing model for Edu-game.This standard described basic theories and concepts based on IMS Simple Sequencing and SCORM 2004, and suggested dynamic sequencing model for Edu-game with reflecting the requirements of the Korean Edu-gaming industry.
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°ü·ÃÆÄÀÏ TTAK.OT-10.0248_ed15.pdf TTAK.OT-10.0248_ed15.pdf            

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