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Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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Ç¥ÁعøÈ£ | TTAK.KO-10.0542 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
Á¦°³Á¤ÀÏ | 2011-12-21 | ÃÑ ÆäÀÌÁö | 0 | ||||||||||||||
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¿µ¹® Ç¥Áظí | Game Service Architecture for Cloud Computing(GSACC) | ||||||||||||||||
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1) ¸®¼Ò½ºÀÇ Àý°¨, 2) Ç÷§Æû ÀÇÁ¸µµ ºÐ»ê, 3) °³¹ß ±â°£ÀÇ Àý°¨, 4) °³¹ß ÀηÂÀÇ Àý°¨, 5) °ÔÀÓ »óÈ£°£ÀÇ ÀÚ¿ø °øÀ¯ µîÀÇ ÀÌÁ¡ÀÌ ±Ø´ëÈ µÉ ¼ö ÀÖµµ·Ï ±× ¹æ¹ýÀ» Á¦½ÃÇÑ´Ù. À̸¦ À§ÇÏ¿© Ŭ¶ó¿ìµå ÄÄÇ»Æà ȯ°æ¿¡¼ÀÇ °ÔÀÓ ½Ã½ºÅÛ ÇÁ·¹ÀÓ¿öÅ©¸¦ Á¤ÀÇÇÏ°í, ÃÖÀûÈµÈ ±¸Á¶¸¦ Á¦½ÃÇÑ´Ù. |
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¿µ¹® ³»¿ë¿ä¾à |
Using the ¡®Cloud Computing Environment¡¯, it comes forth with 5th methods for carry
out rule of the ¡®Cross Platform¡¯. 1) Reduce of the resource, 2) Separate to platform dependency, 3) Reduce of development period, 4) Save the developer, 5) Resource share by each games. For this, we define to [Game System Framework] by Cloud Computing Environment, and carry out to optimized architecture. |
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°ü·Ã IPR È®¾à¼ | Á¢¼öµÈ IPR È®¾à¼ ¾øÀ½ | ||||||||||||||||
°ü·ÃÆÄÀÏ | TTAK.KO-10.0542.pdf | ||||||||||||||||
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