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Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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Ç¥ÁعøÈ£ | [ÆóÁö] TTAK.KO-10.0643 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
Á¦°³Á¤ÀÏ | 2013-06-26 | ÃÑ ÆäÀÌÁö | 13 | ||||||||||||||
ÇÑ±Û Ç¥Áظí | ¾Ö³Ê±Û¸®ÇÁ °ÔÀÓ Á¦ÀÛ Áöħ | ||||||||||||||||
¿µ¹® Ç¥Áظí | Guideline of production for Anaglyph Games | ||||||||||||||||
ÇÑ±Û ³»¿ë¿ä¾à | ¾Ö³Ê±Û¸®ÇÁ ¹æ½ÄÀÇ °ÔÀÓÀ» °³¹ßÇÔ¿¡ ÀÖ¾î¼, »ç¿ëÀÚÀÇ ¾ÈÁ¤¼º°ú ÆíÀǼºÀ» °í·ÁÇÔÀ¸·Î½á, °ÔÀÓÀÇ Ç°ÁúÀ» Çâ»ó½Ãų ¼ö ÀÖµµ·Ï »ç¿ëÀÚ Áß½ÉÀÇ Á¦ÀÛ °¡À̵å¶óÀÎÀ» Á¤ÇÏ°íÀÚ ÇÑ´Ù. | ||||||||||||||||
¿µ¹® ³»¿ë¿ä¾à | In developing a game of the anaglyph method, in order to take into account the reliability and convenience of the user, thereby improving the quality of the game, trying to establish a user-centric development process. | ||||||||||||||||
°ü·Ã IPR È®¾à¼ | Á¢¼öµÈ IPR È®¾à¼ ¾øÀ½ | ||||||||||||||||
ÆóÁöÀÏ | 2022-12-07 | ||||||||||||||||
ÆóÁö»çÀ¯ | »ê¾÷ ÇöÀå¿¡¼ È°¿ëµÇÁö ¾Ê¾Æ¼ | ||||||||||||||||
°ü·ÃÆÄÀÏ | TTAK_[7].KO-10.0643.pdf | ||||||||||||||||
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