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Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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Ç¥ÁعøÈ£ | TTAK.KO-10.0543 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
Á¦°³Á¤ÀÏ | 2011-12-21 | ÃÑ ÆäÀÌÁö | 0 | ||||||||||||||
ÇÑ±Û Ç¥Áظí | Â÷¼¼´ë °ÔÀÓ UI ÇÁ·¹ÀÓ¿öÅ© | ||||||||||||||||
¿µ¹® Ç¥Áظí | Next Generation Game UI Framework(NGGUIF) | ||||||||||||||||
ÇÑ±Û ³»¿ë¿ä¾à | º» Ç¥ÁØÀº °ÔÀÓ¿¡¼ »ç¿ëµÇ´Â ÅÍÄ¡ ½ºÅ©¸°, Áß·Â °¨Áö ¼¾¼, Ä«¸Þ¶ó, 3 Ãà °¡¼Óµµ ¼¾¼,
¸¶ÀÌÅ©·Î ¸¶¿ì½º, ÀÔü 3D µî°ú °ü·ÃÇÑ ±â´É¿¡ ´ëÇÏ¿© Á¤¸®Çϰí, UI ¿¡ ´ëÇÑ Ç¥ÁØ ÃʾÈÀ» Á¦¾ÈÇÑ´Ù. |
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¿µ¹® ³»¿ë¿ä¾à |
This standard is used in the game a touch screen, gravity sensors, cameras, threeaxis
acceleration sensors, micro-mouse, stereo 3D etc. there discussed in relation to such, UI is proposed for the draft standard. |
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°ü·Ã IPR È®¾à¼ | Á¢¼öµÈ IPR È®¾à¼ ¾øÀ½ | ||||||||||||||||
°ü·ÃÆÄÀÏ |
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