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Ç¥ÁعøÈ£ [ÆóÁö] TTAE.OT-11.0026 ±¸ Ç¥ÁعøÈ£
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ÇÑ±Û Ç¥Áظí GPU ±â¹Ý °íÈ¿À² ±×·¡ÇÈ¡¤ÄÄÇ»ÆÃ API- Vulkan 1.0
¿µ¹® Ç¥Áظí Vulkan 1.0
ÇÑ±Û ³»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº ±¹Á¦ Ç¥ÁØÈ­ ´ÜüÀÎ Å©·Î³ë½º ±×·ì(Khbonos Group)ÀÌ Á¤ÀÇÇÑ Â÷¼¼´ë ±×·¡ÇÈ APIÇ¥ÁØÀÎ ¹úÄ­(Vulkan) 1.0À» ¿µ¹®Ç¥ÁØ ÇüÅ·ΠÁ¦¾ÈÇÏ´Â °ÍÀ¸·Î, GPU ±â¹ÝÀÇ °íÈ¿À² ±×·¡ÇÈ ¹× ÄÄǻƮ¿ë °³¹æÇü API(Application Programming Interface) ±Ô°ÝÀ» Á¤ÀÇÇϰí ÀÖ´Ù. º» Ç¥ÁØ¿¡´Â ½¦ÀÌ´õ(shader) ÇÁ·Î±×·¥°ú ½¦ÀÌ´õ(shaders), Ä¿³Î(kernel) µî¿¡ ´ëÇÑ ±Ô°ÝÀ» »ç¿ëÇϱâ À§ÇÑ ¸í·É¾î¿Í ¹úÄ­(Vulkan)À» Áö¿øÇϱâ À§ÇÑ ´Ü¸»±â¿¡¼­ ó¸®ÇØ¾ß ÇÏ´Â ¸Þ¸ð¸® ó¸®, ½¦ÀÌ´õ(shader) ¸®¼Ò½º °ü¸®, µ¥ÀÌÅÍÀÇ ÀúÀå µî¿¡ ´ëÇÑ ±Ô°ÝÀ» Æ÷ÇÔÇϰí ÀÖ´Ù.
¿µ¹® ³»¿ë¿ä¾à Vulkan is an API (Application Programming Interface) for graphics and computer hardware. The API consists of many commands that allow a programmer to specify shader programs, compute kernels, objects, and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects.
To the programmer, Vulkan is a set of commands that allow the specification of shader programs or shaders, kernels, data, and state controlling. To the implementor, Vulkan is a set of commands that allow the construction and submission of command buffers.
The standard is about the Vulcan high quality graphics system by Khronos Group. We can expect domestic device and graphics industries with 3D and high quality graphic technologies to be activated by using the Vulkan graphics system standard.
°ü·Ã IPR È®¾à¼­ Á¢¼öµÈ IPR È®¾à¼­ ¾øÀ½
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ÆóÁö»çÀ¯ ÇØ¿Ü±â±¸(Khronos Group) ¹®¼­¸¦ ÁØ¿ëÇÏ¿´À¸³ª, ÀúÀÛ±Ç °ü·ÃÇÏ¿© º» Ç¥ÁØÀ» ÆóÁöÄÚÀÚ ÇÔ
* Vulkan 1.0Àº °ø°³µÇ¾î ÀÖ¾î Á÷Á¢ Âü°í °¡´É
°ü·ÃÆÄÀÏ  TTAE.OT-11.0026.pdf
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