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Á¦°³Á¤ÀÏ | 2017-11-01 | ÃÑ ÆäÀÌÁö | 41 | ||||||||||||||
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¿µ¹® Ç¥Áظí | WebVR Specification(Technical Report) | ||||||||||||||||
ÇÑ±Û ³»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº À¥ ÀÀ¿ë ÇÁ·Î±×·¥¿¡ ¸Ó¸® ÀåÂøÇü ¿µ»ó ÀåÄ¡(HMD)¿Í °°Àº °¡»óÇö½Ç ÀåÄ¡ÀÇ Á¢±ÙÀ» Áö¿øÇϰí, ¿µ»ó ÀåÄ¡¿¡¼ 3D Àå¸éÀÇ ¿òÁ÷ÀÓÀ» º¼ ¼ö ÀÖµµ·Ï Çϱâ À§ÇØ °³¹ßÀÚ°¡ ÇØ´ç À§Ä¡¿Í ¿òÁ÷ÀÓ Á¤º¸¸¦ Á¶Àý °¡´ÉÇÏ°Ô ÇÑ´Ù. ¶ÇÇÑ ÃÊ´ëÇü ¸ôÀÔÇü 1ÀÎĪ °ÔÀÓÀ» À§ÇÑ °¡»ó Á¦Ç° µÑ·¯º¸±â, ´ëÈÇü ÈÆ·Ã ÀÀ¿ë ÇÁ·Î±×·¥ µî ´Ù¾çÇÑ ÇÁ·Î±×·¥¿¡ Àû¿ëµÉ ¼ö ÀÖ´Ù. | ||||||||||||||||
¿µ¹® ³»¿ë¿ä¾à | The standard provides the support for exposing virtual reality devices for example head-mounted displays like the Oculus Rift to web applications, enabling developers to translate position and movement information from the display into movement around a 3D scene. This has numerous very interesting applications, from virtual product tours and interactive training applications to super immersive first person games. | ||||||||||||||||
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