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¿µ¹® Ç¥Áظí Event-based Soccer Game Information DB Access Interface
ÇÑ±Û ³»¿ë¿ä¾à ÀÌ Ç¥ÁØÀº Ã౸°æ±â Á¤º¸ Àü´ÞÀ» À§ÇÑ ¼Û¼ö½Å ÇÁ·ÎÅäÄÝÀ» ±ÔÁ¤ÇÏ°í ½¸, ÆÄ¿ï µî°ú °°Àº À̺¥Æ®¸¦ ±â¹ÝÀ¸·Î ÇÑ Á¤º¸ÀÇ ¼Û¼ö½ÅÀ» À§ÇÑ API, ÆÄ¶ó¹ÌÅÍ, ¼Û¼ö½Å µ¥ÀÌÅÍÀÇ Æ÷¸ËÀ» ±ÔÁ¤ÇÑ´Ù. À̺¥Æ® ±â¹Ý Ã౸°æ±â Á¤º¸´Â ƯÁ¤ À̺¥Æ®¿¡ ´ëÇÑ ½Ã°£, ¼±¼ö, À§Ä¡, °á°ú µîÀÇ ¼¼ºÎ ±¸¼º ¿ä¼Òµé·Î ±¸¼ºÇÑ´Ù. Ã౸°æ±â Á¤º¸ Á¦°ø ½Ã½ºÅÛ°ú »ç¿ëÀÚ ½Ã½ºÅÛ °£¿¡´Â HTTP¸¦ ±â¹ÝÀ¸·Î ÇÏ´Â JSON ÇüÅÂÀÇ ¸Þ½ÃÁö¸¦ »ç¿ëÇÑ´Ù.
¿µ¹® ³»¿ë¿ä¾à The standard defines the transmission and transmission protocols for soccer game information and formats API, parameter and transmission data for sending and receiving information based on events such as shots and fouls. Event-based soccer game information consists of detailed components such as time, player, location, and results for a specific event. JSON form of message is used between the sports information delivery system and the user system, based on HTTP.
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À̺¥Æ® ±â¹Ý Ã౸°æ±â Á¤º¸DB Á¢±Ù ÀÎÅÍÆäÀ̽º TTAK.KO-10.1111 2018-12-19 Á¦Á¤ À¯È¿ ¾øÀ½ TTAK.KO-10.1111.pdf