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Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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Ç¥ÁعøÈ£ | TTAK.KO-10.1191 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
Á¦°³Á¤ÀÏ | 2019-12-11 | ÃÑ ÆäÀÌÁö | 15 | ||||||||||||||
ÇÑ±Û Ç¥Áظí | 3Â÷¿ø ij¸¯ÅÍ ±â¹ÝÀÇ »ç¿ëÀÚ µ¿ÀÛ °ËÁõ ½Ã½ºÅÛ ¾ÆÅ°ÅØÃ³ | ||||||||||||||||
¿µ¹® Ç¥Áظí | System Architecture for User Motion Verification using a 3D Modeled Character | ||||||||||||||||
ÇÑ±Û ³»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº 3Â÷¿ø ij¸¯Å͸¦ ±â¹ÝÀ¸·Î ÇÑ µ¿ÀÛÀ» »ç¿ëÀÚ°¡ º¸°í µû¶óÇϱ⠶Ǵ ±×°ÍÀ» ¸ñÀûÀ¸·Î ÇÏ´Â ÇнÀ¿ë ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇÒ ¶§, »ç¿ëÀÚÀÇ µ¿ÀÛ »óŸ¦ ¸ð´ÏÅ͸µÇϰí À̸¦ ÆÇº°, °ËÁõÇϱâ À§ÇÑ ½Ã½ºÅÛ¿¡¼ »ç¿ëµÇ´Â ¾ÆÅ°ÅØÃ³¸¦ Á¤ÀÇÇÑ´Ù. | ||||||||||||||||
¿µ¹® ³»¿ë¿ä¾à | The standard defines the architecture to identify and verify the user's status by monitoring his or her motion when the content creator is developing a 3D character based motion following system for the purpose of learning or leisure. | ||||||||||||||||
°ü·Ã IPR È®¾à¼ | [È®¾à¼ º¸±â] | ||||||||||||||||
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