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Ç¥ÁØÁ¾·ù | Á¤º¸Åë½Å´ÜüǥÁØ(TTAS) | ||||||||||||||||
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Ç¥ÁعøÈ£ | TTAK.KO-10.1251 | ±¸ Ç¥ÁعøÈ£ | |||||||||||||||
Á¦°³Á¤ÀÏ | 2020-12-10 | ÃÑ ÆäÀÌÁö | 17 | ||||||||||||||
ÇÑ±Û Ç¥Áظí | »ç¿ëÀÚ Á¤º¸ ±â¹ÝÀÇ µ¿ÀÛ Ãâ·Â ÀÎÅÍÆäÀ̽º Á¦ÀÛ ÂüÁ¶ ¸ðµ¨ | ||||||||||||||||
¿µ¹® Ç¥Áظí | Reference Model for Gesture Output Interface based on User Information | ||||||||||||||||
ÇÑ±Û ³»¿ë¿ä¾à | ÀÌ Ç¥ÁØÀº 3Â÷¿ø ij¸¯Å͸¦ ±â¹ÝÀ¸·Î ÇÑ µ¿ÀÛÀ» »ç¿ëÀÚ°¡ º¸°í µû¶óÇϱ⠶Ǵ ±×°ÍÀ» ¸ñÀûÀ¸·Î ÇÏ´Â ÇнÀ¿ë ÄÜÅÙÃ÷¸¦ Á¦ÀÛÇÒ ¶§, »ç¿ëÀÚÀÇ µ¿ÀÛ »óŸ¦ ¸ð´ÏÅ͸µÇϰí À̸¦ ±³Á¤ÇÒ ¼ö ÀÖµµ·Ï »ç¿ëÀÚ°¡ ÀÎÁöÇÒ ¼ö ÀÖ´Â ÀÎÅÍÆäÀ̽º¸¦ Á¤ÀÇÇÑ´Ù. | ||||||||||||||||
¿µ¹® ³»¿ë¿ä¾à | This standard defines the architecture to identify and verify the user's status by monitoring his or her motion when the content creator is developing a 3D character based motion following system for the purpose of learning or leisure. | ||||||||||||||||
°ü·Ã IPR È®¾à¼ | Á¢¼öµÈ IPR È®¾à¼ ¾øÀ½ | ||||||||||||||||
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